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Home arrow Programs arrow Learning arrow The Gnomon Workshop Training Collection
The Gnomon Workshop Training Collection

gnom2.jpgThe Gnomon Workshop Action and Closeup Animation Techniques
BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cin-
ematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cin-
ematic shots. He discusses the different stages of animation and explains what is expected from anima-
tors in a production environment. He compares and contrasts different computer animation techniques,
and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in
great detail how to work in an organized and efficient way, but more importantly he talks about the cre-
ative process of animation and how that process guides his workflow.

The Gnomon Workshop CG Survival Kit Concept to Final Image
Working hard and working smart are not the same thing. In this DVD, Jeremy discusses how to
make artists work more efficiently and make smarter decisions based on the final output and dead-
line. Knowing when and where to cut corners is a vital skill as most people over-build, over-think
and over-work. There's no such thing as cheating when you're up against a deadline. Using 3DS
Max and Photoshop, Jeremy covers such topics as layout strategies, planning, keeping your 3D
models simple, working holistically, digital matte strategies, rendering passes, polishing your final
image and more. This lecture is geared toward beginner to intermediate artists.

The Gnomon Workshop Creature Design Toad Ogre Creature
In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the
Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video
games. This is a first-hand look at how creatures are designed in the entertainment industry, with
a concise step-by-step analysis from the first rough sketches to the final designs and sculptural ma-
quette. Not only does Terryl share her techniques and tools, including complete drawing and col-
orization demonstrations, but she also discusses in depth the vital interrelationship between the
design of the creatures and the story and script. Terryl discusses what it’s like to work with an art di-
rector and with other artists in a professional art department setting, and how the team functions
together to create the best possible designs.

The.Gnomon.Workshop.Digital.Illustration.Techniques
The process of telling stories through pictures is similar for both concept design and book illustra-
tion. In this video, film design veteran Christian Alzmann will take you through a step-by-step pro-
cess for making a digital illustration. He will demonstrate his techniques for creating strong com-
positions, blocking in shapes with light and shadow, handling background elements and applying
color. Throughout the lecture, Christian shares his thought processes as he reworks compositional
elements, renders reflected light and strengthens the main character’s pose, showing you the ben-
efits of painting digitally in Adobe Photoshop® and Corel Painter.

The.Gnomon.Workshop.3D.Character.Design.Volume.1 And 2
In this DVD, Scott Patton shows the processes he uses to create finished character designs for fea-
ture films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the
2D sketch phase all together and designing the character entirely within ZBrush. This method of
design is more interactive and has allowed him to work with directors one-on-one directly in 3D.
From basic form to final detail, Patton uses a combination of ZBrush’s tools and straight forward ex-
planations to show how a character can be created without the usual time restrictions and hassle
of most 3D packages. He covers everything from blocking out the forms and fleshing out the
muscles, to adding props, detailing with alphas and posing the character.

 

 
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