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Noesis Interactive: XSI for Games |
Character Design & Integration with Half-Life 2 in XSI
Character Design & Integration with Half-Life®2, part two of the
Noesis Interactive™, MOD Your World™ training series, teaches how to
"Share Your Character" by focusing on creating and implementing your
own characters within Half-Life®2 Deathmatch™. Using custom templates,
you'll begin by quickly transforming ordinary facial photos to
deathmatch in no time. Then, learn the extensive character creation
tools of SOFTIMAGE|XSI. Demystify rigging, weighting and learn how to
prepare your models to be exported to various game engines. And
finally, learn how to test, perfect, and export your 3D characters from
SOFTIMAGE|XSI into Half-Life®2 Deathmatch™.
3D Content Creation with SOFTIMAGE|XSI
part one of the MOD Your World™ training series from Noesis
Interactive™, focuses on teaching how to "Build Your Character". Learn
the nuts and bolts of the SOFTIMAGE|XSI interface, polygon modeling,
texture application, generate props from scratch, and follow
step-by-step instructions for creating biped characters. The DVD covers
the basics of SOFTIMAGE|XSI 3D software including 3D layout, modeling,
texturing, prop and character modeling and provides you with all the
short cuts and tips you need to know to get to the ultimate goal -
integrating your own characters, props, and maps into video games.
Advanced Level Design
part of the Noesis Interactive™, MOD Your World™ training series,
teaches you to "Create Your World " by focusing on designing and
constructing your own custom levels within Counter-Strike™: Source®,
Half-Life®2, Day of Defeat™: Source® and other Source® SDK powered
games. Learn the fundamentals of Hammer™ as well as advanced texturing,
displacement, functionality and optimization techniques.
Custom Props & Animations for Source® Powered Games
part of the Noesis Interactive™ MOD Your World™ training series, allows
you to further "Activate Your World". You’ll learn the basics of 3D
animation in SOFTIMAGE®|XSI®, build an animation library and create
dynamic props that can be walked on, picked up, broken apart and
brought to life within Source powered games.
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